street fighter alpha 2 movimientos

Throwing should be a big part of Chun's game and works extremely well with her fast walking speed. Use Super Combos to knock out your opponents. This will cause the opponent to be knock down again. Vs. Sodom: 5-5 Even match up wait a split second, see if he uppercuts. The old Chun is not as good. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. 2. jumping fierce Keep him at far range by doing lots of max range low forward xx Kikoken to make him jump. With the fast fireball that Chun has, it makes the MU much more manageable to turn it around. If someone can fix it a rom for me cool or tell me what i can prob do would be cool to ty. Chun-Li's combo super of choice, and it is mainly used just in guaranteed combos since her meter is better suited for her custom combos. http://xenozip.blogspot.com/2007/03/tunnel-vision.html, http://wiki.shoryuken.com/index.php?title=Street_Fighter_Alpha_2/Chun-Li&oldid=158341, Many anti-airs, including upkicks which beats anything, Command overhead which has high/mid invincibility and give frame advantage, Can do unblockable cc after a blocked air-to-air j.rh, Note: picking Chun's classic costume changes the command of her fireballs. 1.1 How to pick "old Chun" 1.2 Move list; 2 Moves Analysis. even if c.jab, s.strong, s.short, c.short and c.forward can all be blocked low, making custom poke strings with these moves will get your opponent hit. Free CC -> all his life. Chun-Li's bread and butter ground poke. Arcade. Here you have to be careful and watch for valle CCs, so most of your attacks should be from defensive crouching. With sharper detail and vibrant colors, they reach a new level of beauty. the uppercut bait is free. Obviously when they have little or no meter, it is the opportune time to go on an all out offense, starting her crouching forward xx Kikoken; standing short xx Kikoken; crouching forward xx Axe Kick; etc. dj.- Probably Chun-Li's best air-to-air. Arkanoid (Japan, older rev) Start Game. Arcade. Mix up your c.jabs, your s.strongs your s.shorts, your low shorts, your low forwards, your grabs, your overheads, your fireballs and your jumps and your opponent is just gonna be screwed. Your opponent will always lose this, since chun's fireball has fantastic recovery. Klick hier um Street Fighter 2 Spiele gratis zu spielen auf Spielkarussell.de: Dieses Spiel kann man allein spielen, aber auch mit zwei Spielern. Game profile of Street Fighter Alpha 2 (Super Nintendo) first released Nov 1996, developed by Capcom and published by Capcom. At level 2 and 3, it has enough invincibility to pass through fireballs, so use the Senretsu to pass through predictable block strings that will end with a fireball. After low forward fireballs you can always take a step forward then repeat, eventually you'll notice that you're getting closer and closer. Throw out random short overheads from here too, they're invincible on startup and hop over low shorts your opponent might try to interrupt you with. 1. crouching strong, crouching strong xx Kikoken this beats shoryukens, flash kicks...just about anything that isn't a super and all at level 1. lvl 1- c.rh xx lightning legs, up kicks when meter is almost out, lvl 2- c.rh xx lightning legs longer, up kicks when meter is almost out, lvl 3- c.rh xx up kicks x2, hold db a split second, upkicks, lvl 3- c.rh xx lightning legs, up kicks x2. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. While at level 2, a lot of people tend to like to go straight into her Lightning Legs custom, I think it's a lot easier to still stick with her Rising Kicks overall. Thanks for watching It comes out a tad bit slow, so opponents will sometimes be able to block it if you tried to alpha counter a deep jump in. If he tries to air fireball, jump early with forward to hit him or walk under it and throw him. Click on a portrait to view his profile and movelist! Because Chun's best ground range is when she's jiggling in and out of her opponent's range, she can just wait to see when they whiff an attack, and then walk up and throw them when they miss. Level 1 Up Kicks Custom Chun-Li has two versions in SFA2, and the original version is widely regarded as the best character in the game. Level 1 Lightning Leg Custom Chun-Li with 1 level of meter can do roughly 35-40% damage with just her bread and butter level 1 Rising Kick custom. Sagat. It seems as though during air-to-air battles, attacking with jumping strong rather than jumping fierce causes her to air throw or break the opponent's air throw a lot easier. At higher levels, her Lightning Leg custom absolutely demolishes a disgustingly large amount of your opponent's life. The Kick Alpha Counter Clásico de Capcom de 1996. Once you have some meter, you become a deadly machine. I find the best way to do super Flash Kick type motions is to charge DB, then do a 270 sweep from F going to UB + Kick. Avengers (US set 1) Start Game. Street Fighter Alpha promises to be every bit as good on the PSX as it was in the arcade, and it delivers. This gets people more than it should. Street Fighter League: Pro-US 2020 is a new 3-on-3 Team Battle tournament series featuring Street Fighter™ V: Champion Edition. 4. standing roundhouse (right on top of you jump ins) Take your favorite fandoms with you and never miss a beat. However, the inputs listed below were kept in the game's "Classic" Mode. This is the Japanese version of the game and can be played using any of the SNES emulators available on our website. Another thing, is if he tries to flick for a mixup up close you're walking speed is so fast that you can just walk under him without being threatened by the flick at all. Both her crouching forward and crouching strong are good moves to sick out randomly because they can snuff out incoming custom combos. She is not that difficult to pick up and win with, but knowing some basics might help you outplay and out-annoy your enemy. When they are in the corner, do a crouching forward xx Kikoken. Chun Li. Once Zangief has meter, be especially careful of his long range command sweep custom combo and always stay out of range and block low. If you're in range, it's better to standing LK xx fireball than cr.MK xx fireball since her short comes out faster. Chun's special move anti-air. I personally think that this is the only time you should go into her Lightning Legs custom because at level 3, you have plenty of time to get her Lightning Legs out and keep them going. PlayStation - Street Fighter Alpha 2 - The #1 source for video game sounds on the internet! Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. You can fake throw Kikokens at this range by doing random standing jabs when they think you're throwing a Kikoken. Once they have a dangerous amount of meter, it is then better to hold back and turtle up, waiting for them to come to you and countering their moves appropriately. If Charlie does manage to get close to you, push him back with your crouching forward xx Kikoken to a safe distance and continue your turtling. - crouching strong Other things to keep in mind are that you can duck his flick grab. Valle Custom Combo. Rose's sweep is incredibly long ranged, so be especially careful of her getting into range and Valle custom comboing from far range. Make it whiff. If Zangief does manage to get in on you, custom combo your way out to avoid any Pile Driver set ups. To bypass this just cancel your attacks into overhead kick, or fake/whiff a jab, then grab them. Starting grabbing him. Match his fireballs from far range and anti-air him when he jumps over them. When you have meter, you can attempt to jump in custom combo him and either CC through his Flash Kick or do the 'Random Jump in Custom Combo Jumping Roundhouse into Rising Kicks.' Comments. cr.- A bit underrated in terms of Chun's other normals. cr.- Use it for tick throw cheaps and to stop cheap throws. The same applies here in A2, however there are some differences, it revolves around spacing. So it's good to meet opponents in the air with j.MP to have the option to air throw them at will. Start Game. For instance, once you seen your opponent block the full string you now do c.short walk up s.short xx overhead. Vs. Adon: 6-4 Chun-Li's favor It also the second game in the Street Fighter Alpha series. When you corner Rolento, keep him there with more crouching forward xx Kikoken, and then kick alpha counter him if the tries to counter attack after blocking your Kikoken. Close. 3. crouching strong If they jump at you, you can easily anti-air with crouching Roundhouse, standing fierce, standing roundhouse, Kikosho, etc. You don't need to get up close in this fight if you don't have to. Street Fighter Alpha 2 (USA) Start Game. Use this to control the ground and zone your enemy. You can stop these annoying types with jump back forward, which will stop both Bison's jump ins and Head Stomp attempts. Street Fighter Alpha 2 (U) / Street Fighter Zero 2 (J) Sound chip: QSound System: CP System II Composers: Isao Abe Naoaki Iwami Naoshi Mizuta Setsuo Yamamoto Shun Nishigaki Tatsuro Suzuki Yoko Shimomura Yuko Takehara Developer: Capcom Publisher: Capcom Release date: 1996-03-25 01. SFA gives you 10 characters to choose from: Ryu. This is Chun-Li's all-purpose anti-air as it work most of the time for almost any jumping attack in the game. Best Ground Pokes His crouching strong is very annoying as it can beat out your crouching forward. OG Chun can super cancel it into her kick super, but that's just random trivia. Chun-Li's fireball. 2. Chun-Li's main overhead, and arguably the best overhead in the game. You can air throw him fairly easily because his jumps are so high, so just always meet him in the air with jumping strong. Rose has possibly the best alpha counter in the game in her punch alpha counter. Página dedicada a los personajes de Street Fighter II (ストリートファイターII) y Super Street Fighter 2, desde la cual podrás acceder a sus biografías, movimientos y artworks. It is incredibly fast, it has incredibly long range, and it is cancelable into specials and supers, notably her Kikoken. It does insane damage in custom combos, but it is somewhat harder to pump out and maintain continual custom combo Lightning Legs than it is to just do repeated custom combo Rising Kicks. Chun wants to remain in Sodom's face and keep attacking him with her crouching forward's range, always canceling into Kikoken to keep him blocking. +- This looks like her fireball, except no projectile comes out. Upkicks Super charge DB (2 seconds), DF, DB, UF + Kick At some point you should be real close to your opponent. Adon. When your opponent is completely pushed back after a knockdown, walk back about 1-2 pixels before they wake up, do the neckbreaker command normal, and then IMMEDIATELY cancel into light up-kicks once your feet reach the ground. Possibly the only non-top tier match Chun has to look out for. The Valle Custom Combo applies to all characters and is something every player should know. A good reaction time is highly beneficial. (jumping attack), crouching strong xx Kikoken - Outwards front kick that can be used as an anti-air, but Chun has better options. Fireball + Or he can try to AC the first low short. Arcade aka c.jab will whiff, but if your opponent presses any button, c.jab stuffs it. Her Kikoken is the core of her zoning games while on the ground and is used to pressure opponents into making mistakes. Street Fighter Alpha is part of the long line of Capcom beat em ups starring Ryu, Ken Masters, Chun-Li and the rest of the gang. Otherwise, you can depend on your opponent to have a poor enough reaction time to all your mix ups. Deswegen findest Du hier Übersicht der beliebtesten Street Fighter Alpha 2 Tipps. Street Fighter Alpha 2 (USA) 5,929 6 4 0 . Street fighter alpha 2. I'd say this match is 7-3 in Chun's favour. 0. She virtually has no bad matchups with all other characters, having a clear advantage over the majority of the cast or at worst an even match up. As the custom combo meter is depleting, around the 1/3 mark should be the point where the Lightning Legs are just about to kick them out of range and drop them. http://twitch.tv/maximilian_dood Capture your games with the Elgato HD http://bit.ly/1J0euHb Max & Benny Official Shirts! 6. Page created - February 21, 2009. Circle Kick a.k.a Overhead + This allows Chun to set up many throw cheaps by forcing them to block a standing jab, then going into mix-ups of walk-up throw, walk-up CC, or making them block another jab. Ken is one of the top four in A2. Street Fighter Alpha 2 Screenshot: Post-match screen. Senretsu through Fireballs Street Fighter Alpha 2 continues Cap-corn's outstanding record of successful arcade to 32-bit conversions. bait an uppercut. Melde Dich bei uns! Street Fighter Alpha 2 - Ryu's Theme is a popular song by White Knight Instrumental | Create your own TikTok videos with the Street Fighter Alpha 2 - Ryu's Theme song and … Street Fighter II is one of the most popular fighting games of all time, and now you can enjoy on your PC for free. Street Fighter Alpha 2 apreció en los salones recreativos en 1996, y supuso una notable mejora con respecto a la primera entrega. 2. Vacation y’all! Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.

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