street fighter alpha 2 movimientos

Clásico de Capcom de 1996. Keep in mind, this will not work if your opponent does crouch block after neckbreaker as they'll be able to block the up-kicks like normal. Due to its speed and quick recovery, Chun's Kikoken is very good in fireball fights, allowing Chun-Li to keep up with every projectile thrower in the game except Ryu. Once you have meter, you can try jumping in custom through her crouching fierce for big damage. Sagat. For classic chun, kikoken is performed by charging. Vs. Rolento: 6-4 Chun-Li's favor You just have to be slightly closer for that to work. If he starts turtling, walk up and throw him. If Charlie matches, he will eventually lose the projectile war and be forced to block or jump in. If you know he's gonna do it, just activate. In this match, Chun wants to stay at far range and exclusively out-turtle Charlie. If he's trying to flick throw fireballs from max range, baiting a whiff click. Street Fighter Alpha 3(Zero 3) Expert difficulty Ken Masters 2:0 Playthrough - Duration: 12:54. michaelpf08 101,902 views. Some people have said it seems like an unblockable, but it's probably not. Street Fighter Alpha 2 is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. Ken. Street fighter alpha 2. If you aim for his standing hitbox, you'll need to walk in too close and get hit before you get the chance to short. On the ground, your crouching forward xx Kikoken will dominate him on the ground. Fireball + Suchst Du einen Street Fighter Alpha 2 Cheat oder die Street Fighter Alpha 2 Lösung? c.jab sets up a throw/c.short game, you can safely jump on your opponent afterwards since you're opponent will be looking for either the throw or the short. Puffball Super QCF, QCF + Punch Embed Code Add to Favorite. nj.- Use in air-to-air battles or to start combos for big damage or to get a random air throw. This means if you ever see them standing up and you are within range of your crouching roundhouse with meter, immediately activate and start your custom with Chun's crouching roundhouse into her full custom. Street fighter alpha 2. Once she starts this, turtle up and run away because it's all over if she hits you while she's Illusioned up. If he jumped closer, be careful that his jumping fierce can beat your crouching roundhouse at that range. On the ground, it is a good poke as it can go over certain low pokes and still nail your enemy. Rinse and repeat. Arcade. En esta segunda parte, se pulen las ideas vertidas en el juego original, añadiendo más personajes y retocando mecánicas y aspectos jugables en general. When selecting your character, press and hold Start anywhere (you can select a stage), and move the cursor to Chun, wait for five seconds or more, release start, and press and button. nj.- Like her jumping straight up short. At mid-range (around the max range of her crouching forward), her Kikoken is a great pressuring tool to control the ground and force opponents to jump into her. Here are the move lists of all 19 characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. If he doesn't commit to an uppercut, your opponent has committed to blocking, and the few frame delay will only mess with him more. It a good meaty when your opponent is getting up and can link into her cr.LK if it hits. At best he'll get a trade with his low strong. Vs. Rose: 5-5 Even match up I'd say this match is 7-3 in Chun's favour. 4. crouching roundhouse Guy. Chun should be constantly jiggling in and out of her opponent's range and attack with lots of crouching forwards canceled into Kikokens or Axe Kicks. Street Fighter Alpha 2 (USA) 5,929 6 4 0 . Other things to keep in mind are that you can duck his flick grab. Best Jump ins This move is underrated. Chun-Li's best anti-air. Once you get meter, start to pressure him on the ground with crouching forward xx Kikoken and standing short xx Kikoken; alternating between doing crouching forward and standing short to make Ryu have to guess how to counter. 1.1 How to pick "old Chun" 1.2 Move list; 2 Moves Analysis. When they get predictable with their block string attacks, such as when Ryu does his typical crouching jab, crouching short, crouching strong xx fireball, keep blocking and charging back throughout the whole string, then bust out her Senretsu when you see the fireball coming. walk up then take a small step back low jab. Most opponent are gonna want to bait and AC as soon as they realize they can't attack you from point blank. (jumping attack), crouching fierce xx Senretsu In one smooth motion, do B, DB (this is the point you block), then finish with D + forward. 0. I personally think that this is the only time you should go into her Lightning Legs custom because at level 3, you have plenty of time to get her Lightning Legs out and keep them going. 1. crouching forward Post up GGPO/Fightcade screen name, talk strats, matchmaking and more! play around with poke strings, the more you vary it the more effective they'll be. Make it whiff. Level 1 Lightning Leg Custom Rising Kick a.k.a. STREET FIGHTER ALPHA 2. Street Fighter Alpha 2 / Street Fighter Zero 2 REVIEW: Street Fighter Alpha 2 is the 1996 sequel to Capcom's original Street Fighter Alpha "reboot," which saw considerable success at the arcade scene and brought excitement back to the hit franchise. 24:03. Neckbreaker Corner Loop Lightning Legs a.k.a. This is also a good super to wake up with if you're in the corner since it will protect you from their ground meaty or if they jumped in on you while you're getting up. 5. Best Anti-Airs Valle Custom Combo. Always punish mistakes with custom combos! Guy has some dirty mixups, but not a whole lot else, he can flick over your fireballs/pokes into a high priority fierce or grab and he can s.forward poke you. EX combined the established cast of Street Fighter with original characters created and owned by Arika. Street Fighter Alpha 2 is a 2D fighting game by Capcom. Vs. Ken: 5-5 Even match up Birdie. GAME CATEGORY: Fighting, Retro. If Zangief does manage to get in on you, custom combo your way out to avoid any Pile Driver set ups. Too slow to use in most ground priority games because she has better ground options, so it's best not to use the cr.HP unless a big mistake by your opponent opens up that gives you time to cancel into her kick super. This article is a list of all the character moves in Street Fighter Alpha 3 from A-G. Also, the kick alpha counter is very good to get them knocked down in the corner. Standard Lightning Leg custom, does retardedly high damage. Street Fighter Alpha promises to be every bit as good on the PSX as it was in the arcade, and it delivers. Flipping Neck Breaker By not cancelling and just taking half steps forward you gain space. From Shoryuken Wiki! Name: Street Fighter Alpha 2 Format: Arcade, Sony PlayStation, Sega Saturn, Super NES Developer: Capcom Publisher: Capcom Year: 1996. Street Fighter Alpha 2 for Wii game reviews & Metacritic score: Street Fighter Alpha 2 explodes on-screen with lightning-fast gameplay and amazing innovations. Embed Code. This includes versions such as Street Fighter Zero 3 Upper and Street Fighter Alpha 3 MAX. She should mix up the speed of her Kikoken, mainly throwing fierce ones, but occasionally tossing in a jab or strong Kikoken to throw off their timing if they tried to jump over them. 1. If it's blocked, anticipate the counter, block, and kick alpha counter to knock them down. Use her crouching forward to hit them when they whiff their own attack and continue the pressure by always cancelling into her Kikoken. Then he lands and you're up close and can start pressuring. Contact Street Fighter 2 Alpha on Messenger. Otherwise, you can depend on your opponent to have a poor enough reaction time to all your mix ups. - Her classic overhead. Circle Kick a.k.a Overhead + If Charlie does manage to get close to you, push him back with your crouching forward xx Kikoken to a safe distance and continue your turtling. this beats shoryukens, flash kicks...just about anything that isn't a super and all at level 1. lvl 1- c.rh xx lightning legs, up kicks when meter is almost out, lvl 2- c.rh xx lightning legs longer, up kicks when meter is almost out, lvl 3- c.rh xx up kicks x2, hold db a split second, upkicks, lvl 3- c.rh xx lightning legs, up kicks x2. Against characters without fireballs, you can jab fireball and follow it for space. Chun has much better options in the air in all the other 5 buttons. Not much use other than possible anti-airing when they are jumping right over you, possibly while you're in the corner. It's the second part of Chun-Li's bread and butter crouching forward xx Kikoken ground game pressure/poke string. crouching roundhouse, roundhouse Rising Kick x 2 This also means you have to look out for your enemy doing the same thing to you. cr.- Super cancelable into her Senretsu (kick super). Marvel Super Heroes vs. Street Fighter Street Fighter Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter II: Champion Edition Street Fighter III: Third Strike Super Gem Fighter Mini Mix Super Puzzle Fighter II Turbo X-Men vs. Street Fighter As the custom combo meter is depleting, around the 1/3 mark should be the point where the Lightning Legs are just about to kick them out of range and drop them. In turtling, Chun virtually controls every aspect of the fight since her motion fireball is faster than his charge projectile. Contents. All characters have special moves that you must learn if you want to emerge victorious in the fighting. If you try to do the loop when you're completely up close against your opponent, they will get knockback towards the center of the screen and you will put yourself in the corner after the neckbreaker. Street Fighter Alpha 2 - Chun Li (Arcade) - Duration: 24:03. bizzaro13 16,493 views. Chun-Li with 1 level of meter can do roughly 35-40% damage with just her bread and butter level 1 Rising Kick custom. Street Fighter Wiki is a FANDOM Games Community. The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date! Her Kikoken is the core of her zoning games while on the ground and is used to pressure opponents into making mistakes. - standing short Instead anti-air close jump ins with standing fierce or Kikosho. The only problem is that it is sometimes difficult to do Lightning Legs whereas repeated Rising Kicks are more consistent. your opponent goes wtf and has to look out for two poke strings, he has to tech if you low short grab, he has to low strong if you low short walk up s.short, he has to block if you low short low short. See actions taken by the people who manage and post content. Use it as an unorthodox but surprisingly reliable anti-air. And finally, this is Chun's best AC reversal: crouching forward xx Axe Kick; the crouching forward will be alpha countered only to have the invincibility frames of the Axe Kick beat out your opponent's Alpha Counter attempt. - Long reaching outwards kick. Chun-Li's Kikoken in SFA2 is hands down her best projectile in her full history of Street Fighter. You may be interested in: Start Game. It is the special move you are most likely to combo into whether your normal attack was hit or blocked. Sodom. (jumping attack), crouching strong xx roundhouse Rising Kick Sodom does not have any clear anti-airs for this so it is practically a risk free jump in for Chun. If he tries to air fireball, jump early with forward to hit him or walk under it and throw him. In the air, jumping with strong or fierce in air-to-air battles often has the lucky side benefit of air throwing them out of their move, even if you didn't plan on it. Easy 2 hit link combo that cancels into her Kikoken. 0. Start Game. Her big mistake punisher when she has no meter to custom. Starting grabbing him. If your enemy has meter and is in close range, make sure you are ready for the Valle custom combo by always blocking low. (cross up) jumping forward, standing jab, standing jab, standing short xx Senretsu (any level), HK Rising Kick

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